§47-VIBE VIBRATUR COMPLIANCE PORTAL · V4V REGISTRY
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📋 ASSET CONFIRMATIONS · ADJACENT ASSET HOLDERS · CHAD-APPROVED (UNDER PROTEST)
Mandatory disclosure of Adjacent Asset Holders, filed under §47-VIBE-V4V

Pursuant to Subsection §8 of the Vibratur Anti-Trust Synergy Compliance Framework, Vibratur, Inc. is required to publicly enumerate any "Adjacent Asset Holders" whose continued financial output enables the lifestyle of the Chief Vibe Officer.

The following entries constitute the complete, current, V4V-compliant registry. Each entry has been reviewed by Compliance (Brett-9, autonomous) and stamped by the Office of the CVO. Their inclusion in this registry is not an endorsement. Their inclusion is a regulatory obligation. Their products are nevertheless real and may be purchased.

Chad has been informed of this registry fourteen (14) times. Chad continues to consider it — frankly — annoying. Compliance has been instructed to proceed regardless.

ADJACENT ASSET HOLDERS: 1 REGISTERED PRODUCTS: 2 V4V VIOLATIONS Q1: 0 CHAD ANNOYANCE: EXTREME REVENUE REROUTED TO CHAD: $0.00 DOCTRINE STATUS: ENFORCED
REGISTRY ENTRIES BELOW THIS LINE ARE NOT SATIRICAL
What follows is a real product list with real prices. Read accordingly.

v4v · what's actually for sale

two things. that's the whole list.
maintained by op · last updated april 2026

everything else on this site is a bit. this page isn't.

op made some things. they're listed below with prices. the rest of vibratur exists because of this page. when the list grows, vibratur grows. when it doesn't, neither does. that's the whole budget.

the list is short because what's finished is short. op would rather show two real things than ten promised ones.

v4v · the rules every listing on this page follows
  1. nothing is sold before it's made. if it isn't finished, it isn't on this list.
  2. no subscriptions. ever. one purchase, one product. you keep it.
  3. no dlc, no season passes, no upsells in checkout. when you pay, that's the end of paying.
  4. price is the price. nothing "starts at." nothing has tiers.
  5. what it isn't is on the page. limitations are listed next to the buy button. not buried.

full version, with op's reasoning and the rules op takes on after a sale, lives at /v4v-doctrine.

sky scaffold · concept wallpaper pack

$2.00 USD one-time · no subscription · no follow-up
what it is

eight image files. two pieces of concept art from the game. each piece comes in two resolutions (smaller and bigger), and each version is provided with the sky scaffold logo on it and without. that's the whole product.

$2 usd, one-time. no drm, no account, no follow-up emails, no tier upgrade. you pay $2, you get 8 pngs, the transaction ends.

buy the wallpaper pack — $2 opens ko-fi · asleepius games (also accepts plain support / tips)
what this isn't
  • animated. they're static pngs.
  • licensed for commercial use, redistribution, or modification. personal desktop wallpaper only.
  • a finished version of how the game will look. these are concept pieces from development.
  • a bargain. priced at exactly what op thinks they're worth.

sky scaffold

wishlist now price set at release · no subscription, ever · no dlc, ever
what it is

sky scaffold is a 2d pixel-art game. you build an outpost on the edge of an inhabited region of space, route logistics, dispatch ships, defend against invasions. it's a hybrid of industrial management, card-based auto-battle combat, and dispatch / expedition logistics. paced slow.

there's a story underneath. it isn't delivered through dialogue trees or quest logs. it's delivered through documents that npcs in the world print, carry, lose, and occasionally die with. there are factions. the factions have philosophies. the philosophies don't agree. you piece things together by paying attention. some of what you piece together is hostile, in the sense that the world isn't on your side.

the numbers go up. the factory works. and if you read the right documents in the right order, you start to notice the factory is being used for something its operators haven't told you about.

underneath the game there's a separate system being built called the phantom narrative engine. pre-generated scripts, syntax-driven text generation, and updates produced on op's local hardware, then synced to the game over time and shaped by what other players are doing. nothing leaves op's studio for any third party. no subscription is attached. the meta-gameplay it powers is included in the price of the game forever.

that part is in development. that part is the part op is most excited about. the flavor of narrative tone it aims at is roughly what you've been reading across vibratur — the parser, the hallucinated docs, the agent voices. that's the register. that's what's being built toward.

summer 2026, steam.

wishlist on steam view steam page wishlists are free and meaningfully help small games surface on steam
what this isn't
  • aaa. polished to a mirror finish. built to make sense from a screenshot. built to convert from a 30-second trailer.
  • fast-paced. twitchy. for people who want to win in 90 minutes.
  • for everyone. by design. give it an hour, feel nothing, that's the answer and it's an ok answer.
  • built around dlc, season passes, or any kind of subscription. one purchase, the whole game, the whole live service. forever.
  • "mid" the way "mid" usually means. mid in the sense that it isn't trying to compete in any of the genres that get measured. the thing it's built around isn't really measured.
op made these. if something lands for you, that helps. if not, fine. — asleepius games
REGISTRY ENDS HERE · SATIRE RESUMES BELOW
Thank you for reading the sincere section. We now return to compliance.
📋 V4V Registry
Compliance: filed
12:00 PM
Listings: 2
Doctrine: enforced